It also functions as a combo starter, or as a mixup option if the opponent is waiting to punish Sonic's Spring Jump. The Spin Shot can be used primarily as a recovery option. The Spin Charge version of the Spin Shot can only be performed in the air. It consists of double jumping out of either a Spin Charge or Spin Dash while maintaining Sonic's ground speed. The Spin Shot is an advanced technique unique to Sonic in Brawl, SSB4 and Ultimate. Ultimate, the Spin Charge now changes the color of the trail to indicate charge strength, going from blue (not yet full), to cyan (halfway), to yellow (maximum full charge). The move can be shield-canceled on landing if the player holds shield before touching the ground this will stop Sonic from rolling and can often trick the opponent into reacting in the wrong fashion. Similarly to the Spin Dash, it is also possible to perform a "spinshot" out of an aerial Spin Charge. The first hit has excellent vertical knockback, should the player wish to surprise their opponent in the air for a KO, and if the move's two hits are immediately followed by landing on the ground, Sonic can acquire as much as two extra hits in the rolling and jumping spin attacks (plus an aerial move) if the opponent is grounded and is at a low enough percent, with a 50%+ damage potential. The main purpose of an aerial Spin Charge is that the move possesses two separate hits so long as the player maintains forward momentum by holding forward on the control stick, providing as much as 20% damage. While it will increase Sonic's air speed, it will also keep him at a diagonally downwards trajectory until the move hits the ground or is jumped out of, making it inferior to Spin Dash as a recovery move. If the player releases the special button, but continues to hold down, Sonic will stop spinning in place instead of unleashing the move, allowing for feint attacks.Īn aerial Spin Charge alters the properties of the move in a few notable ways. Unlike the Spin Dash, Sonic does not bounce on initiation of this move (done by releasing down). Charging the move is different from charging Spin Dash, as one has to hold down on the d-pad/ control stick and rapidly press the special move button. Spin Charge is a spinning attack similar to Spin Dash in both appearance and function, but has the potential to move notably faster.
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